Thursday, March 29, 2012
Developers Are Divided Over Adobe?s Plan to Take Revenue Share For Higher-End Flash Games
Developers are at odds over Adobe's plan to charge a 9 percent revenue share for higher-end Flash games that make more than $50,000 in revenues. So today, Adobe announced a new set of features for developers who create very graphics-heavy games with the launch of Flash Player 11.2. It also unveiled a partnership with Unity Technologies, the Sequoia-backed company with a popular gaming engine that powers titles like Mika Mobile's Battleheart. This could bump up the overall quality of browser-based games, considering that the new version of Flash has powers to tap into hardware for rendering 3-D graphics. But if you read the announcement closely, Adobe reveals its plan to start charging a revenue share for high-grossing games. It affects developers who call two APIs: one that provides access to domain memory, and one that's for hardware acceleration.
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